<div class="quote"><i>Quote:
Other trade ships and possibly Pirates? ... and i was hoping the devs would add a timezone like an Age as the story goes by like when the game begins the weaponry is not that evolved and there are no vehicles but as days go by vehicles are invented and new weaponry is made. ... control the city's affairs ... Lemme know what u guys think.</i></div>
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</p><p>some of what you mentioned is allready in the game, though in a crude form.
</p><p>• there are carravans of traders already and pirates (though no one attacks the carravans).
</p><p>• the tech progresion goes through the diffrent zones of the map. and you are limited by the bandits until your strong enought to fight them off.
</p><p>• if by "control the city's affairs" you mean the industries that can allready be done. Specificaly if you get the DLC you can direct buy the industries and if you own them all you can rename the town. also possible but involving a LOT more work you can; crash the town (
https://caravaneer2.fandom.com/wiki/Guides_and_Other_Walkthroughs, Crashing A Rural Town), Adjust the base production using one of the earliest versions (water and petroleum wells,
http://www.crazygames.com/game/caravaneer-2 uses V1.0.0), adjust the base production by supplying excess cash when crashing the town, sell back industries in the sizes you want them to be, and finaly adjust what the town will buy/pay for/and how much by carefuly adjusting wealth, population, and the town owned industries.
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