Hi, what is the formula (or some approximation) for how much you get of food or forage when in travel mode with hunting and collecting on?
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Hello, does anyone have a formula for the healing of using medicine?
I calculate the healing of 10 in-game days with and without medicine, using medicine with a caravan doctor skill around 130 and after with caravan doctor skill around 230 and they both seem to heal 5 HP more with the maximum dosage.
In 10 days it consumes 200 units of medicine.
This, in the end, says that healing with hospitals are cheaper than you buying your own medicine. If you get high doctor skill (+ 700 or +1000?) will the medicine be more effective? Or always the hospital heals cheaper?
Just Updated
Is there a way to create a city in the game using some kind of hack or something?
I want to know if i can hack the game somehow to edit some of the enemy caravans. I want to see if I can make some of them stronger, and also maybe change/add loot that i can get from them. ex i make it so some of them carry gold bars with them.
Reputation with people that can enter your caravan and factons has obvious benefits. Lawbreaker and Slaver have obvious effects and can be grinded (Virtuous can be grinded too). I remember reading that you need a few points in Rational to recruit Spencer. Tough is used in 1 way to attack Drekar with Lois and I think there was some use for Smart as well.
That brings the question: "what's the point of remaining stats and stats above after Tribal?".
I Ctrl+f'd the Dialogue Walkthroughand Reputation pages, but found nothing. Anyone knows something about it?
I've reached the point where the battlefield size is crashing the game or coming up with popup dialogs about things being undefined about half the time...
What can i do to remedy it?
So far the most useful piece of info i found was this,
https://caravaneer2.fandom.com/wiki/Skills#comm-6794
but i dont think it is possible to decrease ranged skill?
The PROBLEM that I concern with is not reputation. Good or devil or virtuous or slaver, WHATEVER! All are trivial things for me to ever care about. Because they are not WORTH caring about, in my view.
I only care about the INDUSTRIES, the big business, money and stuff, you know, that sort of thing. As an aspiring, ambitous entrepreneeur there are certain things that really caught my attention. I actually got interested. If you haven't really got into any serious business affairs or attempted to manage several great industries, by which I mean over dozens of millions of dollars(call it dollar for the time being 'cause I have no idea what it is exactly) and hundreds of employees, you may not really understand this situation, this interst, and thus not being aware of the prime improtance of taking control of the water and forage, and moreover, the exact existence of essential and somewhat necessary slavery systems, which provide rare, otherwise unavailable labor and manpower to the whole running economic mechanism. That all above is of improtance is what I just want to say.
And, here we finally come to the most interesting point: how, and is it possible that anyone ever tryed, to destroy and raze all 4 tribes as well as in an effort to preserve Lois and Spencer Rice in your team, in which I mean, you got 4 amazing playgrounds to develop your industries, whatever industries you want, and most importantly you own the well of water and forage producer otherwise impossible. Is there a choice you can enlarge your water industry and forage output? If so, we'll have the greatest economic empire never-ever before existed in human history, I mean, in this game world.
I have only tried to destroy the Kivi, wasted me a lot of time , around 2 hours or so 'cause they are too many even if I have alway used submachine guns and rifles and pistols to deal with them. And still I can't see the full results. What I am trying to say is that the process of carrying out such experiments is so much time-wasting and I need all your help, all of you gamelovers like me, to finish the 'Industry Acquisitions' and 'Technology Mergers', which are definitely benifitial to the whole humankind, the remanents of course.
So i just beat the 3 waves of Police at mikaze. But a donkey (maybe 2) died so it won't let me move back to the town and safety.
Can i drop some equipment and save my caravan/mercs or will they all now die within sight of safety ?
Hi guys. It seems the Federation has taken over Qubba after we waged war against them, and in my log, it says I've failed the mission "Find your people." I feel kind of bad, my auto save feature overwrote the progress I had made up until the point I had received that message, so the current one I'm playing on is the most recent file I care to use now. Is there anything I can do to continue the story? Nikuban is gone is Ozbet, and Richard Weaver is nowhere to be found in Ozbet.
Around the time I enter the qubba region, the game starts lagging a lot. Every .5 seconds there's a pause, then the game continue. I have 212 camels if the means anything. Any solutions?
A few years ago I tried having a go at getting Lois to accept the the Narizians into Pullid, choosing all the dialogue choices that give +Rep with her. However even after doing all that, she still refuses to accept the Narizian refugees later on. Does anyone know what the exact value in reputation is for Lois to accept the Narizians and/or what other ways (outside of dialogue choices) there is to increase my reputation with her?
I bought the leather producing, the leather jacket and the trouser industry in botxo, but now my leather get's sold before making the jackets, is there a way to Solve this problem?
I wanna confirm some guesses: In 'presets' file we have:
findproperty QName(PackageNamespace(""), "town_presets") pushstring "name" pushshort 552 #a lot of other another things here and #near the end of the characterization of the #town we have the dominant faction info (right?) pushstring "faction" pushbyte 18
We have also in this file,
findproperty QName(PackageNamespace(""), "faction_names") pushbyte 3 pushshort 2189 # 1 pushshort 2190 # 2 pushshort 2191 # 3 pushshort 2192 # 4 pushshort 2193 # 5 pushshort 1421 # 6 pushshort 2854 # 7 pushshort 2856 # 8 pushshort 3172 # 9 pushshort 3173 # 10 pushshort 3547 # 11 pushshort 3548 # 12 pushshort 4253 # 13 pushshort 4254 # 14 pushshort 4267 # 15 pushshort 4272 # 16 pushshort 5655 # 17 pushshort 5955 # 18 pushshort 6115 # 19 pushshort 6376 # 20 pushshort 6656 # 21 pushshort 6794 # 22 pushshort 6793 # 23 newarray 24 newarray 1 setproperty QName(PackageNamespace(""), "faction_names")
My guess is that the number of "faction" in town characterization is the number of 'pushshort' in this list.
Example:
pushstring "name" pushshort 5632 # ........ pushstring "faction" pushbyte 5
So I conclude the faction dominant is '2193' that is, 'Travelers'. In the same way,
pushstring "name" pushshort 2272
Is New Serino,
pushstring "faction" pushbyte 8
And the dominant faction is '2856' that is, 'Alkubra Police'.
Is this explanation correct?
Hello, is it a good thing insert "population" and "wealthiness" into the locations page, like Fort Mitchell's page? I did see Araten's page and it already has the information.
The information I've gathered lay here (in Gdrive) .
I've never edited a wiki page before, so, if you will not edit it, and that information is valuable to wiki, instruct (where to put the information, what patterns to follow if they exist) me to where to begin with it.
Hi All,
Could Someone Please help me find out the information about the development of players skill stats. I also would like to know if anyone has any knowledge on the formuli used to calculate skill growth in a Avatar. I Already know about the AP Information.
Thank You for your time.
Warm Regards,
Hey, I have finished the game more times than I can remember but was wondering about the so called cheat engines!
In regards to potential risks involved or any comments about them in general!
regards,
I'm playing a sandbox campaign right now, still in the Alkubra region, and every time I try and imprison a marauder before taking them to a marshals office they only seem to ever fetch at maximum 300-400 dollars. At this point that amount of money is just not cutting it, considering the cost that comes with lugging around a whole other person who eats into my supplies and slows down the whole caravan. So how can I get the bounties up? Are there certain groups I have to find and attack? Do I have to change my relationships with people? Should I just stop imprisoning people all together?