Hello beautiful people, I am looking to own all the theft(Algonside ganja & alcohol) industries in the game, however I would like to know if it is possible to maintain the original number of employees of the industry of Drekar camp if I buy it before screwing Fafnir with the Kivi, that is my first question, The second is whether it is possible to modify the employee limit for that industry in the game's base code, if anyone has even tried it. Please help me build my empire of crime in the sands, greetings!
What's on your mind?
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Hi, I've been spending some time playing with the game code, trying to add more available industries in each city. The issue is that I don't know exactly what each city is called because they're only designated as Town0, Town1, all the way up to Town82. If you could tell me the names of each city in the game's code, I would really appreciate it. I'm trying to create a more dynamic map in terms of industries because many of them are almost in a single location.
Just Updated
I need help Im tryna do the main story line but last run I tried I got to fight 35 federation soldiers with my 14 guys but I cant get enough money to get better guns and stuff
considering this has been my favorite game for like 8 or 9 years and has been one of those games i finished in every single possible way one could think of .... is there anyone here able to suggest a new game for me, since i dont think there will be a part 3
I have not tested this yet, but it appears there are set routes for 29 active (and 1 unactive) caravans. // Ok, this seems to work. If you want, you can change the routes and trades conducted by caravans through the "Presets." I'll create maps for the standard routes now.
If they behave in a straight forward manner, this could be the route for the first caravan:
This is the first route's instructions (in Presets):
"size":30,
"onInit":true,
"extraEquipment":[{
"type":170,
"amount":6
},{
"type":136,
"amount":1
}],
"points":[{
"town":27,
"buy":[{
"item":94,
"amount":465
},{
"item":90,
"amount":112
},{
"item":186,
"amount":5
}],
"sell":[{
"item":78,
"amount":100
},{
"item":93,
"amount":100
},{
"item":87,
"amount":100
},{
"item":"food",
"amount":100
},{
"item":"lowerBodyClothing",
"amount":100
},{
"item":"upperBodyClothing",
"amount":100
},{
"item":79,
"amount":69
}]
},{
"town":30,
"buy":[{
"item":186,
"amount":15
},{
"item":"lowerBodyClothing",
"amount":79
}],
"sell":[{
"item":94,
"amount":61
},{
"item":79,
"amount":74
}]
},{
"town":29,
"buy":[{
"item":78,
"amount":22
},{
"item":186,
"amount":12
},{
"item":87,
"amount":7
},{
"item":"food",
"amount":66
}],
"sell":[{
"item":"lowerBodyClothing",
"amount":4
},{
"item":79,
"amount":40
}]
},{
"town":24,
"buy":[{
"item":87,
"amount":18
},{
"item":90,
"amount":8
},{
"item":186,
"amount":5
},{
"item":93,
"amount":15
},{
"item":"food",
"amount":74
}],
"sell":[{
"item":78,
"amount":30
},{
"item":"lowerBodyClothing",
"amount":3
},{
"item":79,
"amount":33
}]
},{
"town":28,
"buy":[{
"item":87,
"amount":10
},{
"item":78,
"amount":10
},{
"item":"food",
"amount":70
},{
"item":186,
"amount":1
}],
"sell":[{
"item":"lowerBodyClothing",
"amount":1
},{
"item":79,
"amount":50
}]
},{
"town":25,
"buy":[{
"item":87,
"amount":13
},{
"item":78,
"amount":6
},{
"item":93,
"amount":30
},{
"item":"food",
"amount":25
},{
"item":186,
"amount":2
}],
"sell":[{
"item":"lowerBodyClothing",
"amount":1
},{
"item":79,
"amount":100
}]
},{
"town":23,
"buy":[{
"item":78,
"amount":38
},{
"item":87,
"amount":62
},{
"item":79,
"amount":61
},{
"item":"upperBodyClothing",
"amount":72
}],
"sell":[{
"item":186,
"amount":100
},{
"item":94,
"amount":100
},{
"item":90,
"amount":100
},{
"item":"food",
"amount":50
},{
"item":"lowerBodyClothing",
"amount":13
Created using "Presets" file, which was decompiled through jpexs.
Map key:
light orange - Alkubra Marauders (type 1)
black - Rovers
yellow - Travellers
red - Drekar Raiders
light blue - Lintu Scouts
grey - Mad Dogs
light pink - Boryokudan
green - Scavengers
All random groups
Travellers and Lintu Scouts
Hostile Groups
Marauders, Rovers, Raiders, Scavengers
Rovers, Raiders
Code: (will add hex and instructions later)
{
"x":-20,
"y":-4,
"type":1,
"intensity":0.03,
"radius":1
},{
"x":-19,
"y":-3,
"type":2,
"intensity":0.06,
"radius":2
},{
"x":-19,
"y":-3,
"type":2,
"intensity":0.03,
"radius":1
},{
"x":-20,
"y":0,
"type":6,
"intensity":0.1,
"radius":3
},{
"x":-20,
"y":-4,
"type":6,
"intensity":0.12,
"radius":2
},{
"x":-22,
"y":-2,
"type":6,
"intensity":0.1,
"radius":2
},{
"x":-24,
"y":0,
"type":6,
"intensity":0.07,
"radius":2
},{
"x":-26,
"y":0,
"type":6,
"intensity":0.12,
"radius":2
},{
"x":-25,
"y":1,
"type":6,
"intensity":0.22,
"radius":2
},{
"x":-12,
"y":-4,
"type":6,
"intensity":0.22,
"radius":5
},{
"x":-24,
"y":3,
"type":9,
"intensity":0.11,
"radius":2
},{
"x":-21,
"y":8,
"type":17,
"intensity":0.12,
"radius":6
},{
"x":-15,
"y":4,
"type":17,
"intensity":0.08,
"radius":5
},{
"x":-12,
"y":-6,
"type":17,
"intensity":0.06,
"radius":6
},{
"x":-10,
"y":0,
"type":34,
"intensity":0.05,
"radius":7
},{
"x":-15,
"y":-9,
"type":35,
"intensity":0.05,
"radius":5
},{
"x":-29,
"y":-2,
"type":41,
"intensity":0.06,
"radius":8
},{
"x":-12,
"y":-2,
"type":41,
"intensity":0.03,
"radius":8
},{
"x":-21,
"y":6,
"type":41,
"intensity":0.06,
"radius":8
},{
"x":-21,
"y":-11,
"type":41,
"intensity":0.03,
"radius":8
},{
"x":13,
"y":-11,
"type":41,
"intensity":0.06,
"radius":8
},
Hello, I'm trying to learn modding and programming a bit. Currently, I'm using jpexs to root around in here. And I found some fun stuff, like how to change the spawn rates of random groups and such. I can't say I will find whatever it is, but I could use some suggestions. Y'all got anything you're looking for?
Spawn rates are in the Presets.
An example with the hex and instructions looks like this:
; 2c e3 07
pushstring "x"
; 24 ec
pushbyte -20
; 2c e4 07
pushstring "y"
; 24 fc
pushbyte -4
; 2c b0 05
pushstring "type"
; 24 01
pushbyte 1
; 2c a3 99 01
pushstring "intensity"
; 2f 41
pushdouble 0.03
; 2c bb 39
pushstring "radius"
; 24 01
pushbyte 1
Current Assumptions:
Each X and Y == around 1/2 line diffrence on the map we got on here.
On storymode, you start around: -20,-2 (x,y) Y is inverted, so each -1 is up 1/2 | 1 is down 1/2
Type == Caravans off the object table from Noddite (Thanks mate)
(This is Lintu Scouts for example)
Intensity == Spawn rate. Possibly 1 extra group per 0.01 (Would fit observations)
Radius == Area they will patrol, unless provoked. They can explore out if following target. The area is a circle, and each increase of 1 increases the area explored in any direction by 1/2 line on the map. (Project idea: This can be used to plot default enemy locations on the map in here)
In ActionScript, this looks like:
"x":-20,
"y":-4,
"type":1,
"intensity":0.03,
"radius":1
Also, it looks like random groups and caravans are necessary for population growth of towns. With edited speed x20, or town counter x20, or people counter x20 - for 30 mins, there was 0 growth in observed towns.
For testing, edit/add a group at -20,-2 with a high intensity (like 0.90) and a radius of 1. Then start new story mode and watch the circus.
Finally, the rover group you meet on the way to cricket/silo may be scripted.
Been playing Caravaneer 2 again on steam, and wanted to try actually modding some of the games files. For instance, I wanted to buff goats and sheep to actually be good. Those of you who do mod, what program(s) do you use? Thanks in advance.
Please, anyone has a save game for me? I just delivered 16 dudes to northway(hempton?) and now I cant make it back to the closest city without dying ;( anyone has a save game or way for me to go godmode for that one little travel bit? Please?
I used to have a 1.0.0 version of the game but the swf file can't get past the select language screen anymore.
The new version still works however, so I can't tell if this is just a problem with my swf file.
Is there a way to create a city in the game using some kind of hack or something?