Units are other groups of people roaming the wide-open desert of the Caravaneer 2 world. When traveling through populated areas, other units will often be visible (if the player's sight is good enough). A unit can either be neutral or hostile to the player, depending on the player's reputation with their affiliated faction. Most units only spawn in a single region and its surrounding area but some can spawn in two regions (for example, Scavengers and Cosca Syndicate).
Units will deplete their own food/water/forage stocks over time, but are not affected by such needs when they run out. Units spawn randomly from the sides of the screen or from towns. Interaction between units exist (for example, Drekar Raiders attacking Travelers) and after-effects last (for example, Rovers may attack and defeat Travelers but will become injured or lose people in the battle, Scavengers may defeat an ordinary bandit group but then run out of ammo for some weapons).
If a hostile unit notices the player, it may change route and begin following the player before either catching up to the player, losing trail of the player, or interacting with other units (either being attacked, finding an alternate target to pursue, or fleeing a superior enemy).
Units Table[]
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Units[]
Tribal Units[]
Rovers[]
Rovers |
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Rovers are the weakest units in the game. They are extremely easy to handle, even by the main character him/herself. They will only carry low damage melee weapons. Faction
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Lintu Scouts[]
Lintu Scouts |
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Lintu Scouts are scouts for the Lintu Faction. They are units initially neutral to the players and are equipped with more advanced weaponry than Rovers. Although the storyline says that Drekar and Lintu are at peace with one another, they are susceptible to attack by Drekar Raiders. Faction
Size
Money
Weapons
Ammo
Armor
Containers
Cargo
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Drekar Raiders[]
Drekar Raiders |
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They are the robbers of Drekar tribe and the strongest naturally-occurring units in the Tribal region. Drekar Raiders are the stronger version of Lintu Scouts, albeit they come in greater numbers and frequently carry Slaves with them. Drekar Raiders are initially hostile with the player, but as their Faction affiliation is with Drekar, they can become neutral towards the player. Faction
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Alkubra Units[]
Alkubra Marauders Tier One[]
Alkubra Marauders (T1) |
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The initial bandits that are commonly found in the northern region of Alkubra, occupying areas from New Serino to the route up to Araten.
They can be identified by their white Tagelmusts. Faction
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Alkubra Marauders Tier Two[]
Alkubra Marauders (T2) |
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These are found near the New Serino area. They can come in two flavors: groups with White Tagelmusts armed with Cleavers and Scimitars or groups with Blue Tagelmusts armed with Scimitars and Crossbows. Alkubra Marauders (Part I) seem to be susceptible to attack by Scavengers. They can be identified by their blue Tagelmusts.They also do not usually wear upper clothing. Faction
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Alkubra Marauders Tier Three[]
Alkubra Marauders (T3) |
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They are more difficult than their Part 1 counterpart. Like Part I, they equip Scimitars and their distinguishable Tagelmusts (albeit Black). However, they can come with Mosin-Nagant Rifles as well and thus are extremely dangerous to players either poorly equipped or poorly trained to combat Rifles.
They can be identified by their black Tagelmusts. They all wear white clothing to distinguish themselves further from their weaker counterparts in the northern region of Alkubra. They additionally provide higher remanding rewards from Police Stations in Alkubra than their predecessors. Faction
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Alkubra Police[]
The Alkubra Police |
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The Alkubra Police will attack bandits such as Alkubra Marauders and Scavengers. They will not attack the player unless he/she has bad relations with their faction or has positive Law-Breaker reputation. They are found in the Alkubra region.
In story mode, they can also attack the player if the player owes Sapoboi money. Faction
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Janubi/Ozbet Units[]
Shinobi Pillagers[]
The Shinobi Pillagers |
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Basically desert ninjas, Shinobi Pillagers are found in the Janubi Region, more common around Shikendo and Iselin (although can be spawned up as north as Orth and as far east as Scrapyard). Known for their high Agility, Pillagers group are difficult to outrun or catch up to, as most groups move as slow as 6.5 km/h. They come equipped with Katanas, Black Tagelmusts, and occasionally Crossbows. Additionally, every person within each group boasts very high Sword Skill, and those armed with Crossbows will have notable Crossbow Skill as well. Their clothing is all in black as well to mimic ninjas. NOTE: It is advised to stay away from Shinobi Pillagers armed with Katanas, as their high Agility will catch up to any caravan member and their high Sword skill will severely damage or instantly kill weaker people. Due to their very high Agility, passable Physical (as well as good all-round stats), and potentially low hiring costs ($3000 per week for some with 5/6 Physical 10/9 Agility) Shinobi make for a decent end-game fighting unit. (Not as monstrously elite as the 10-10-10-10 Borys you can sometimes get, but not as expensive either). Shinobi spawn more frequently than end-game level Mercs and can be recruited by taking them Prisoner and then freeing them at above 30 Morale. Faction
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Janubi Bandits Tier One[]
Janubi Bandits (T1) |
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These weak bandits can be found near the Janubi and Ozbet Regions. They are armed with pistols and rifles, and can be distinguished from their higher-tier versions by their Headgear. Can come with Leather Jackets equipped. Identified by their lightly-colored Headgear. Often lack sufficient ammunition for their Mosin-Nagants, spawning some (or several) unarmed units. Faction
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Janubi Bandits Tier Two[]
Janubi Bandits (T2) |
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They are the more difficult version of the Part 1 Janubi Bandits. They will all carry stronger firearms such as the M1 Garand and Colt Python as well as Molotov Cocktails. Armor includes stronger Headgear, such as Motorcycle Helmets and Pot Helmets. They are found within the deeper parts of the Janubi Region. Faction
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Janubi Police[]
The Janubi Police |
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Found in the Janubi region, the Janubi Police are the police for the Janubi government. They will attack bandits and anyone who has negative relations with the Janubi government. Come equipped with higher-tier weapons, such as the M1 Garand and the Colt Python, as well as Iron Plate armor. They are also hostile towards Ozbet Defenders.
Faction
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Ozbet Defenders[]
The Ozbet Defenders |
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Found near Ozbet and Toowoomba in the Janubi region, the Ozbet Defenders are the police force for the Ozbet government. They will attack bandits and any group hostile towards the Ozbet Government, including the Janubi Police.
Faction
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Winchester Clan[]
The Winchester Clan |
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The Winchester Clan is a hostile Slaver faction that is found primarily around Murray Hill. They come equipped mostly with Colt Pythons, M1 Garands, and the Winchester Model 21 shotguns. They wear white clothing and equip Pot Helmets (and could possibly be a reference to the Ku Klux Klan).
The Winchester Clan can be completely eliminated in Story Mode. They are also a great source for Pot Helmets and have large bounties over their people in Police Stations in Janubi and Ozbet. Faction
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Qubba/The Federation Units[]
Boryokudan[]
The Boryokudan |
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A large bandit group that consists of several people either armed with Katanas or the MG 42. They may easily be the first endgame hostiles a player first meets, spawning in the Traveler settlement of Northway or in the eastern region of Qubba. The Boryokudan units all have ten Physical Stat, and usually boasts high Intelligence (sometimes being of value ten as well) and varying values of Accuracy and Agility. Almost always have every member come equipped with Iron Plate armor. Note: Boryokudan bandits armed with the MG 42 will usually have higher Agility than their Katana-wielding allies, and thus will pose as a powerful threat with the combined high Physical attributes. Their other attributes can vary, but Gunner units can potentially have other perfect stats, even having all perfect attributes. The Boryokudan easily boasts the best mercenaries a player can recruit, given they can raise their morale to be hired due to many having near-perfect (or simply perfect) Intelligence. Faction
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Grune Gang[]
The Grune Gang |
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Green-themed slavers found mainly in the southwestern area of the Qubba region and along the route of Murray Hill to Gamal Met. They are armed with dangerous guns including machine guns and rocket launchers. They all come equipped with Green Jackets and all have green hair. Faction
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Bydlo Horde[]
The Bydlo Horde |
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A usually large unit with several Cows that slow down their average desert speed. They can be found mostly around the area around almost everywhere in Qubba (occasionally in the South-West region, however) and scattered throughout the Federation. They can have the highest personnel count of all naturally-spawning units and are usually well-equipped. They wear Jackets of all types (except for Leather) and their base clothing cover the entire color spectrum. Most Bydlo Horde members have high Physical stats, but can having small to moderate Agility, Accuracy, and Intelligence. Their Cattle caravan makes for a good source of Beef. Note: Due to their high numbers and advanced weaponry, Bydlo Hordes are powerful enough to take down most Police Units in both Qubba and The Federation. If the player's Caravan is (somehow) slower than a Bydlo Horde, do not expect a Police Unit to easily eliminate a Bydlo Horde. Faction
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Mad Dogs[]
Mad Dogs |
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Mad Dogs are a relatively small bandit unit located around the central Qubba (city) region and the central Ausz region. They usually are all passengers in their small caravan of Horses, giving them remarkable speed (12 km/h) comparably to all other units. They are all equipped with high-grade weaponry as well, making them a very dangerous threat to newer players who stumble into the Qubba region. All members of a Mad Dogs unit sport a Mohawk, regardless of gender. Mad Dogs are a good source to accumulate Horses quickly. There are several tactics for dealing with Mad Dogs if they start to target you and you don't want to fight: 1) Enter a town, leave town, and don't move. You can't be attacked while within a town's perimeter and the Wild Dogs will keep going in one direction until they exit the map and despawn, possibly changing direction once or twice to attack other units 2) Move close enough to a police unit or travellers or any kind of unit they will attack, that they temporarily target the other unit instead. Police units may succeed in killing the Mad Dogs or at least weakening them. If the Mad Dogs kill the other unit, at least this buys you a bit of time to change directions, get to the next town, etc 3) Take advantage of the fact that Mad Dogs don't respond instantaneously to changes in your direction. Using the space bar to rapidly pause and unpause the game and adjusting your direction while the game is paused, you can actually juke past Mad Dogs packs. 4) Release some slaves/prisoners with decent movespeed into the desert so that the Mad Dogs go for them instead, buying you time. (Similar to Option 2) Faction
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Qubba Police[]
The Qubba Police |
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The police force for the Qubba Government. They are most prominent in the western section of Qubba and are virtually absent the further east the player's location is in Qubba. Faction
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Cosca Syndicate[]
The Cosca Syndicate |
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Bandit group with normally gray clothing equipped. A defining feature of the Cosca Syndicate is of being the only unit to have the FN P90 Advanced Submachine Gun. They are notable to be more numerous in the boundary region between The Federation and Qubba along the Ausz-Qubba City route. A common characteristic of every member in a Cosca Syndicate unit is their high Accuracy stat, making them a powerful hostile unit to encounter and a good source for powerful mercenaries. Faction
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Privateers[]
Privateers |
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A Bandit Unit from the region around Nouvo Tòti. They are one of the only two naturally-spawning units to have Vehicles, making them difficult to avoid. Due to their vehicles (The Sand Glider) having to rely on the unpredictable wind, they can be easily the most unpredictable enemy in the game. Privateers' stats are considerably low compared to other endgame Units. They are similarly as able as mercenaries in the Tribal Region. NOTE: It is advised to stay away from any Privateers Unit if the player is too weak to fight them - Even if they are stationary, they can randomly gain speed that could easily outrace even Mad Dogs, who travel at 12 km/hr. Faction
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Pirates[]
Pirates |
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Like Privateers, Pirates utilize Sand Gliders to navigate the desert around Nouvo Tòti. Slightly more well-equipped than Privateers. Come in a large variety of armors. Pirates' stats are considerably low compared to other endgame Units. They are similarly as able as mercenaries in the Tribal Region. NOTE:It is advised to stay away from any Pirates Unit if the player is too weak to fight them - Even if they are stationary, they can randomly gain speed that could easily outrace even Mad Dogs, who travel at 12 km/hr. Faction
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Vole Gang[]
The Vole Gang |
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Black-themed counterpart of the Grune Gang, highly resembling motorcycle gangs (fortunately, unlike its other Faction mates, do not have vehicles). Are almost fully equipped with Federation Helmets and Leather Jackets, although some spawn with Motorcycle Helmets. Only end-game bandit unit armed with pistols (i.e: Colt Pythons). Vole Gang units are usually small compared to other enemies. Can be found around Nouvo Tòti. Vole Gangs' stats are considerably low compared to other endgame Units. They are similarly as able as mercenaries in the Tribal Region. Can occasionally spawn some people without weapons. They are a great source of Federation Helmets. Faction
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Federation Police[]
The Federation Police |
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The police unit of the Federation, counterpart to the Qubba Police. They are the only natural source of Gold, as well as the only renewable source of Gold.
Faction
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Multiple Regions[]
Travelers[]
Travelers |
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Travelers are small peaceful groups of people who migrate between towns. They do not increase populations to towns they enter. They are present in all Regions.
Faction
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Caravan[]
Caravan |
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Caravans are units that are found in all regions except for the Tribal region. They will travel between towns, buying and selling large amounts of goods. This can heavily influence the region's economy as well as the amount of money a town market has. Faction
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Scavengers[]
Scavengers |
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Could arguably be the strongest hostile Faction in the Alkubra Region, one of the staple hostiles in the Janubi/Ozbet Region, and existent around Northway, Scavengers all come equipped with a firearm of some sort, ranging from a Luger pistol to a Mosin-Nagant rifle. Hostile to Alkubra Marauders (Part I). Usually, at least one person from a Scavengers unit will come equipped with a Motorcycle Helmet. Note: Unlike Alkubra Marauders with Mosin-Nagants, Scavengers are equipped with the 7.62x54mmR HPBT rounds and deal more damage with their rifles. Faction
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Special Encounters[]
Rovers (Sigurd's Hut)[]
Rovers (Sigurd's Hut) |
"They hit at night and caught me unprepared. I managed to escape, but they injured me badly. I still have a severe leg injury that Kivi cannot cure." - Sigurd about the rovers in his hut 3 (2 in Normal Mode) Rovers named Lisa, Buck and Chesnut. Faction
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Lois' squad[]
Lois' squad |
An armed group formed by Lois and other Pullid women to fight Drekar with guerrilla warfare. Spawns after the protagonist convinces Lois to attack Drekar. This friendly unit will travel from Saxaul Tree to Drekar Camp and can be attacked by the protagonist caravan or Drekar units. Drekar Warriors will be spawned around Drekar Camp when Lois' squad gets close of it. If all Drekar Warriors units got destroyed, the Drekar will be defeated. Tips: If you already betray Lois, but you need her for next move, you can help her to fight back Drekar. Faction
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Lintu Warriors[]
Lintu Warriors |
Spawns when Drerkar Warriors units got close to Lintu Camp after Fafnir gets convinced to attacks Lintu Camp. Lintu Warriors are weaker than Drekar Warriors and will lose if the protagonist don't intervene. If all Lintu Warriors units got destroyed, the Lintu will be defeated. If all Drekar Warriors units got destroyed, the Drekar will be defeated. Faction
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Kivi Warriors[]
Kivi Warriors |
Spawns after the protagonist convinces Spencer Rice to attack Drekar. Some friendly units of Kivi Warriors will travel from Kivi Camp to Drekar Camp and can be attacked by the protagonist caravan or Drekar units. Drekar Warriors will be spawned around Drekar Camp when Kivi Warriors gets close of it. Kivi Warriors are stronger than Drekar Warriors and will win if the protagonist don't intervene. If all Kivi Warriors units got destroyed, the Kivi will be defeated. If all Drekar Warriors units got destroyed, the Drekar will be defeated. Faction
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Drekar Warriors[]
Drekar Warriors |
Spawns if any of the conditions below happens:
If all Drekar Warriors units are destroyed, the Drekar will be defeated. Faction
Size
Money
Weapons
Ammo
Armor
Containers
Cargo
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Kevin A[]
Kevin A |
Attacks you when you force him to leave his house while you are helping Workforce Merchants. Faction
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Narizians[]
Narizians |
Spawns after the protagonist convince narizians to leave Lost. Faction
Size
Containers
Cargo
Transport
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Cannibal Camp[]
Cannibal Camp |
Cannibal Attack you while investigating the missing people problem near Confusion. Size
Weapons
Ammo
Armor
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Mikaze Rebels[]
Mikaze Rebels |
Attacks you during Mizake Oil Workers Rebellion if you play Workorce Merchants storyline. Help you against Janubi Police if you play Liberation Army storyline.
Size
Weapons
Ammo
Containers
Cargo
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Liberation Army[]
Liberation Army |
Spawns in both Liberation Army and Workforce Merchants storyline.
In Liberation Army storyline, if the protagonist asks help to Nikuban for the war against the Federation, a friendly unit will spawn in Ozbet and go to Qubba, and will join Qubba Army in the attack against the Federation. In Workforce Merchants storyline, Liberation Army units will help Mikaze Rebels to attack the protagonist and Janubi Police during the Mikaze Rebellion. Size
Money
Weapons
Ammo
Containers
Cargo
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Workforce Merchants[]
Workforce Merchants |
Workforce Merchants' unit with many slaves and few slavers that spawns in end-game missions given by Huli Kitsune.
The protagonist needs to convoy this caravan from Tifk to a random town in Janubi or Alkubra and make sure it's not attacked by bandits. Size
Money
Weapons
Ammo
Containers
Cargo
Slaves
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Janubi Troops[]
Janubi Troops |
Janubi military force. Spawns in Tifk to fight Ozbet Defenders during the fourth mission in Workforce Merchants storyline.
Size
Money
Weapons
Ammo
Armor
Containers
Cargo
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Regin's Gang[]
Regin's Gang |
Attacked while helping Sigurd and Apis/Lois.
Size Their size depend on how long you wait until you attack, the more time you wait, the more people there will be.
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Qubba Army[]
Qubba Army |
4 units of them are met in Qubba and will march to Ausz, in the Federation region, after you told Qubba's President you were ready to attack.
Faction
Size
Money
Weapons
Ammo
Armor
Containers
Cargo
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Federation Army[]
Federation Army |
A powerful army who uses the Umi Alpha to move around. 5 (normal mode) or 6 (hard mode) units of them are met around Ausz, in the Federation region, when Qubba army come close enough of the capital.
Faction
Size
Money
Weapons
Ammo
Armor
Containers
Cargo
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Trivia[]
- Boryokudan means "Tough Gang" in Japanese
- Explains their heavy use of Katanas.
- Bydlo is Russian slang, best summed up as "Redneck(s)/Lowlives" or Polish for "Cattle".
- Explains their use of Cattle.
- Cosca is a reference to Crime Families.
- Explains their high Accuracy.
- Police Units will attack Travelers if they are hostile to the player.