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This is what I've been able to find on the Qubba Bandits unit as shown here.

   pushstring          "faction"
   pushbyte            21
   pushstring          "name"
   pushshort           6656
   pushstring          "aggressive"
   pushfalse
   pushstring          "averagePeopleNum"
   pushbyte            15
   pushstring          "slavers"
   pushtrue
   pushstring          "transportSlaves"
   pushbyte            0
   pushstring          "money"
   pushshort           2500
   pushstring          "totalWeaponsPercentage"
   pushdouble          1.1
   pushstring          "peopleLevel"
   pushdouble          1.1
   pushstring          "peopleExperience"
   pushdouble          1.1
   pushstring          "weapons"
   pushstring          "item"
   pushbyte            120
   pushstring          "probability"
   pushdouble          0.2
   newobject           2
   pushstring          "item"
   pushshort           146
   pushstring          "probability"
   pushdouble          0.2
   newobject           2
   pushstring          "item"
   pushbyte            27
   pushstring          "probability"
   pushdouble          0.2
   newobject           2
   pushstring          "item"
   pushbyte            26
   pushstring          "probability"
   pushdouble          0.2
   newobject           2
   pushstring          "item"
   pushshort           203
   pushstring          "probability"
   pushdouble          0.2
   newobject           2
   newarray            5
   pushstring          "equipment"
   pushstring          "item"
   pushshort           168
   pushstring          "amount"
   pushbyte            2
   newobject           2
   pushstring          "item"
   pushbyte            1
   pushstring          "amount"
   pushbyte            20
   newobject           2
   pushstring          "item"
   pushbyte            64
   pushstring          "amount"
   pushbyte            30
   newobject           2
   pushstring          "item"
   pushbyte            75
   pushstring          "amount"
   pushbyte            5
   newobject           2
   pushstring          "item"
   pushbyte            121
   pushstring          "amount"
   pushbyte            5
   newobject           2
   pushstring          "item"
   pushshort           147
   pushstring          "amount"
   pushbyte            5
   newobject           2
   pushstring          "item"
   pushbyte            41
   pushstring          "amount"
   pushbyte            1
   newobject           2
   pushstring          "item"
   pushbyte            40
   pushstring          "amount"
   pushbyte            10
   newobject           2
   pushstring          "item"
   pushshort           204
   pushstring          "amount"
   pushbyte            5
   newobject           2
   pushstring          "item"
   pushshort           152
   pushstring          "amount"
   pushdouble          0.2
   newobject           2
   pushstring          "item"
   pushshort           153
   pushstring          "amount"
   pushdouble          0.2
   newobject           2
   pushstring          "item"
   pushshort           201
   pushstring          "amount"
   pushdouble          0.2
   newobject           2
   pushstring          "item"
   pushshort           200
   pushstring          "amount"
   pushdouble          0.2
   newobject           2
   pushstring          "item"
   pushshort           202
   pushstring          "amount"
   pushdouble          0.1
   newobject           2
   newarray            14
   pushstring          "transport"
   pushstring          "type"
   pushbyte            3
   pushstring          "amount"
   pushbyte            1
   pushstring          "exactPerPerson"
   pushtrue
   newobject           3
   newarray            1
   newobject           13

Interpretation[]

faction: 21 = Qubba Bandits

name: 6656 = Displays Qubba Bandits as the name.

aggressive: pushfalse = Will not initiate combat with your caravan.

averagePeopleNum: 15 = Unit count is based on 15 men, plus or minus a few.

slavers: false = If you can trade with the Qubba Bandits faction, this group will not buy or sell slaves.

transportsSlaves: 0 = They will never spawn with slaves. Positive integers like 1 or 2 means a group does.

money: 2500 = Average money carried by group, varies up to 20% in either direction. Range is 2,000-3,000.

totalWeaponsPercentage: 1.1 = Everybody's packing.

peopleLevel: 1.1 = Their stats aren't that high.

peopleExperience: 1.1 = Neither is their experience.

weapons:

  • 120 = M16
  • 146 = AKM
  • 27 = M1 Bazooka
  • 26 = Flamethrower
  • 203 = MG 42

equipment:

  • 168 = Big Plastic Jerrycan
  • 1 = Water
  • 64 = Fuel
  • 75 = Jerboa Meat
  • 121 = 5.56 NATO FMJBT
  • 147 = 7.62x39mm FMJ
  • 41 = Crossbow Bolt Standard
  • 40 = Flamethrower Fuel Standard
  • 204 = 7.92x57mm Mauser RWS ID
  • 152 = Iron Plate
  • 153 = Pot Helmet
  • 201 = Military Helmet
  • 200 = Military Armor
  • 202 = Federation Helmet

transport

  • type: 3 = Toecutter
  • amount: 1 = each person causes this many Toecutters to spawn.
  • exactPerPerson: pushtrue = enough animals/vehicles will spawn so everyone can ride.
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