Problems with combat system & New combat system ideas
Caravaneer 2, dare I say, is one of the best game I've ever played. Its realistic, sophisticated and fun. Ever since I started playing several years ago I was totally hooked by it. But over the years I've descovered some problems. Here I'll be focus on its combat system. I'll be talking about the problems with current combat system and my ideas to improve them. First I'll talk about things that bothered me in Caravaneer 2 combat system.
- 1 Problems with current combat system
- 1.1 Sniper rifle + Rocket dominance
- 1.2 Redundant ammo type
- 1.3 Problems with enemy units
- 2 New combat system ideas
- 2.1 Suppression system
- 2.2 Stamina Point system (SP)
- 2.3 Kneeling
- 2.4 Different ammo types rework
- 2.5 Make weapon skills specific
- 2.6 Scaring away enemy
- 3 Weapon ideas
- 3.1 Melee we…
Alpha Dairy Mobile(end game guide)
Umi Alpha is the best transportation in the game… wait WHAT? You disagree because it’s a fuel vacuum and 5 of them will literally use up all the fuel available in a few years? Don’t worry, now I’m going to show you how to solve this problem by starting 2 industries and turning your Umi Alphas into dairy mobiles! It’s going to cost you about 42 million but after that you no longer need to buy any food, fuel, lubricant and still earning money.
The scenario setting I'm using now is that you have complete Qubba storyline and have 5 Umi Alphas, 8 volunteers and 10 mercenaries (18 people is more than enough to deal with any Qubba bandit, you can have less mercenaries if your skilled) and the total salary is less than 40k.
Here’s how you do it: (Th…
The Trading Map
This is something I'm recently working on: (click for bigger map)
Green:cheap
Red:expensive
Blue:free
Purple: illegal
Pink: illegal at first, legalized after sertain storyline
What do you think? I think the map is easier to read than the chart. If the feed back are good I'll add them to the Trade Route page.